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V6.0.0 Release Notes – Introducing the Dashboard & Party Boss Fights

· 4 min read
Tomny
Founder

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V6.0.0 is our biggest update yet. We're launching the BlockchainRPG Dashboard — a brand-new way to play right in your browser — adding team boss fights, and giving in-game chat a complete makeover.


🚀 The Dashboard: A New Way to Play

Meet the BlockchainRPG Dashboard — a fast, modern way to manage your characters and play, right in your web browser on desktop or mobile.

👉 Play now at dash.blockchainrpg.io

  • Everything in one place: inventory, crafting, hunting, boss fights, fusion, salvage, healing, summoning, and the marketplace.
  • Daily quests, your sticker book, and boss-fight progress are all built in.
  • Profile pages let you check out any player's characters and progress.
  • Sign in with your wallet using Anchor or Wombat.
  • Prefer the Classic experience? It's not going anywhere — play whichever you like. Both share the same account, characters, and progress.

The Dashboard runs right alongside Classic. Same game, same characters — just a fresh new way to play.


⚔️ Team Up for Boss Fights

Last update brought party play to hunts. Now you can take on bosses as a team, too.

  • Send a party of up to 5 characters at a boss in one go.
  • Your characters face the boss one at a time — when one falls, the next steps up.
  • The boss remembers the damage you've done. Even if your party wipes, you've chipped away at its health for the next group that comes along.
  • All the loot goes to you, the party leader.
  • Cooldowns match party hunts: 5 minutes for survivors, 60 minutes for any character that falls.
  • Both the Dashboard and Classic support party play, with a refreshed results screen showing how each of your characters did. Characters clear out automatically after a fight, so you can line up your next group right away.

💬 Chat, Reimagined

In-game chat got a complete makeover — and it now works the same across both the Dashboard and Classic.

  • Direct message any player — just tap their name in chat or hit "Message" on their profile. Your conversations stick around between visits.
  • Guild chat keeps your guild's conversations in their own private room.
  • Send stickers you own to liven things up.
  • Catch up instantly — recent messages load the moment you join a room.
  • Browse without signing in — public chat streams live even before you log in; you'll just need to sign in to post.

Chat is faster and more reliable than ever, with no separate login — it uses the account you're already signed in with.


🎨 Looks & Feel

  • Refreshed character cards in the Dashboard — clean sword and shield icons for attack and defense, full-bleed portraits, and a layout that looks great on phones and big screens alike.
  • Smoother hunting, fusion, salvage, healing, and equipping flows.
  • A new animation when you upgrade artifacts.
  • Overhauled profile and character pages in the Dashboard.
  • The Daily Boss Fights quest now reads "Fight a boss 3 times" to match what it actually tracks.
  • Accessibility improvements across the board — better keyboard navigation, screen reader support, and focus handling.

🐛 Fixes & Improvements

  • Boss fight results now show each character's correct health.
  • Multi-character hunts in the Dashboard now correctly let you send up to 5 characters — they were accidentally limited to 1.
  • Squashed a rare bug where a character's health could dip below zero after a knockout blow.
  • Fixed several edge cases in boss fights so rewards and boss health always land correctly.
  • Lots of stability improvements across hunts, equipping, and boss fights.

🛠️ Behind the Scenes

We did a big cleanup under the hood to make the game faster and more reliable for everyone.

  • The Dashboard, Classic, and chat now live together on one platform, sharing the same tools and updates — so new features reach both clients faster.
  • More reliable connections to the blockchain, with smarter retries and quicker responses when the network is busy.
  • A leaner, cleaner game contract powering hunts and boss fights.
  • Routine security and behind-the-scenes updates to keep everything running smoothly.

V6.0.0 is the foundation for everything we're building next. Hop into the Dashboard, gather a party, and take down a boss together.

Thanks for playing — and welcome to V6!

V5.22.0 Release Notes – Hunt Difficulty & Enhancements

· 2 min read
Tomny
Founder

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This update introduces scalable hunt difficulty alongside several backend and reliability improvements.


✨ New Features

Hunt Difficulty & Multi-Character Hunts

  • Hunts now support a difficulty setting from 1–5.
  • Higher difficulty means:
    • More monsters fought
    • More loot earned
    • Longer cooldown per character
    • Note: If your character dies during the hunt, you will not get loot!

Difficulty breakdown:

  • Difficulty 1 (Normal Hunt)
    • 1 mob
    • 1 loot drop
    • 5-minute cooldown
  • Difficulty 5
    • 5 mobs
    • 5 loot drops
    • 25-minute cooldown

🎨 Improvements

API & Backend

  • Hedged Network Requests

    • Implemented hedged requests for AtomicAssets and ContractService.
    • Requests now fan out to multiple endpoints and return the first successful response, improving reliability and reducing latency.
  • Build Optimization

    • Source map generation has been disabled in development, local, and production builds.
    • This can lead to smaller deployment sizes and potentially faster builds.

Code & Data Model Cleanup

  • Item Data Type Refinement

    • Introduced a BaseItemData class and now explicitly cast to ItemData where specific item properties are required.
    • This is a step toward a more generalized and maintainable item data hierarchy.
  • PlayFab SDK Update

    • Updated to the latest PlayFab SDK, which includes:
      • Changes to authentication contexts (BattleNet, Google Play Games, ServerCustomId).
      • Minor adjustments to Economy and Multiplayer models.

🐛 Bug Fixes

  • Various minor fixes and stability improvements related to hunts, networking, and data handling.
  • Fixed cooldowns not updating after a hunt.

We are actively developing a new way to play BlockchainRPG. Please stay tuned for more information!

Thanks for playing, and happy hunting!

V5.21.0 Release Notes – Private Bosses & new Boss Shelly!

· 2 min read
Tomny
Founder

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✨ New Features

  • Private Bosses

    • Bosses can now be summoned as private. Private bosses cost 50% more and have 50% more hp
  • Shelly the Snail

    • Introducing a new boss, Shelly the Snail. It will be summonable for a limited time and will be a lot weaker than the current bosses. Made to cater more towards beginner hunters.
  • New Dev pool

    • To support ongoing development, provide liquidity, and fund rewards, we’re introducing a new Development Pool with a fill rate of 1 GP per second (0.00000001 GOLD/second).
  • Hunt pool adjustments

    • We are making adjustments to the Hunt Pool to improve stability. The gold rate for hunts will stay roughly the same, but you may notice a temporary boost over the next few days.
    • Gold fill rate is now 0.00000012 GOLD/second. (12 gp/s)
  • New endpoint for logins

    • Players can now play the game with less interruptions from server issues

🎨 Improvements

  • Improved retry logic for atomic asset apis
  • Removed Side panel displaying packs.
  • Fix docs for SLT. Now adds up to 100%

🐛 Bug Fixes

  • Fix Error when opening Essence Chests
  • Fix visual glitch with quest checkmarks
  • Season 2 stickers should now show up correctly in the inventory
  • Fix boss refreshing issues
  • Fix issue where mob image does not show up after a hunt

Thanks for playing, and happy hunting!

V5.20.0 Release Notes – Season 4 and Area 4 Release!

· One min read
Tomny
Founder

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✨ New Features

🏔️ New Hunt Area – The Mountains

The Mountains

Brave the towering peaks and storm-lashed cliffs of The Mountains, a brand-new hunting zone launching alongside Season 4!

  • Explore treacherous terrain and face fearsome new enemies.
  • Discover rare materials and powerful loot in this high-altitude battlefield.
  • Only the most prepared adventurers will survive the climb!
  • Beware as the Mountains are a level 5 Hunt Difficulty

Season 4 Release

Levels, battle pass and exp are now reset.


🎨 Improvements

  • API server refactors

🐛 Bug Fixes

  • Fix Artifact Image

Thanks for playing, and happy hunting!

V5.19.0 Release Notes – New Leaderboard & Season/Area 4 Announcement!

· 2 min read
Tomny
Founder

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Get ready for some major updates as we gear up for Season 4! This release introduces powerful new tools and critical improvements to your gameplay experience.


✨ New Features

  • 🏆 Leaderboard added to the main site

    • Track your progress with detailed daily and seasonal stats:
      • Daily Hunts
      • Daily Crafts
      • Daily Boss Fights
      • Seasonal Level
  • 🧹 Clear Cache button added in Settings

    • Useful for troubleshooting or refreshing your client if you run into issues.

🎨 Improvements

  • ⚙️ Optimized loading of staked inventory
  • ⏳ Improved retrieval of unstaking items
  • ⚖️ Rebalanced hunt rewards for better progression
  • 🪟 Boss Summon window no longer vertically scrolls – cleaner UI!

🐛 Bug Fixes

  • 🎒 Fixed a visual glitch with unstaking items
  • 🎫 Fixed errors when claiming battlepass rewards
  • 📜 Resolved an issue affecting quest reward claims

🌟 Season 4 Announcement

Season 3 is coming to a close!
🗓 End Date: June 21, 2025

  • All seasonal levels, experience, and battlepass progress will reset.
  • Be sure to claim your Season 3 rewards before the deadline!
  • Season 4 launches immediately after – with fresh challenges and progression.

🏔️ New Hunt Area – The Mountains

The Mountains

Brave the towering peaks and storm-lashed cliffs of The Mountains, a brand-new hunting zone launching alongside Season 4!

  • Explore treacherous terrain and face fearsome new enemies.
  • Discover rare materials and powerful loot in this high-altitude battlefield.
  • Only the most prepared adventurers will survive the climb!

Thanks for playing, and happy hunting!

V5.18.0 Release - New Essence Chest!

· One min read
Tomny
Founder

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✨ New Features

  • New Essence Chest + Limited-Time Drop
    • Introducing the brand new Essence Chest, available alongside a limited-time drop!
    • Each chest contains 10 off-chain rolls, granting random-rarity Essences.
    • Rewards are delivered on-chain at no cost to the player.
    • Drop Link: Essence Chest- Limited Drop!
    • Drop Start Date: Sun Jun 01 2025 12:00:00 GMT-0400

🎨 Improvements

  • Redesigned Pack Result screen for a smoother experience.
  • Backend/API enhancements for better performance and reliability.

🐛 Bug Fixes

  • Fixed broken images for Legendary Artifacts.
  • Skipped failing API calls when fetching unstaked artifacts.

V5.17.0 Release Notes

· One min read
Tomny
Founder

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✨ New Features

  • Essence Crafting now has reduced GOLD costs
    • 3 Common - 1 UEE + 1k gp
    • 1 Uncommon - 5 CEE + 2k gp
    • 1 Rare - 5 UEE + 3k gp
    • 1 Epic - 5 REE + 4k gp
    • 1 Legendary - 5 EEE + 5k gp (Stays the same)

🎨 Improvements

  • Migrated the api server code and moved to a different host
    • Should fix some api issues
    • May have some downtime but is a lot faster during testing
    • Please let us know if you have any issues.

🐛 Bug fixes

  • Fix the Artifact Upgrading display error showing multiple prices
  • The damage done should not go over the max for drop
  • The boss hp should round up for 1 instead of displaying 0 (0.2, 0.9, etc.)
  • Fixed grammer for mob names with vowels, "You killed an Ox"

V5.16.0 Release Notes - Boss System Improvements + Easter Bunny and Giant Treant!

· One min read
Tomny
Founder

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✨ New Features

  • Easter Bunny Boss is now available for a limited time

    • Has increased Essence drop rate to pair with the new Artifact Upgrade System
  • Giant Treant is now available to summon as a regular Uncommon Boss

🎨 Improvements

  • Better UI for summoning Bosses
  • Renamed giantslime to giant.slime to align with naming convention
  • Boss Hunt Select window
    • Added "Damage for drop" bar on the
    • Moved HP bar to the bottom for consistency
  • Fix boss image sizing
  • Speed up Boss Refresh after a fight
  • Refresh Boss list on startup

🐛 Bug fixes

  • Fix bug that prevented wombat transactions from being processed for xp & quests

V5.15.0 Release Notes - New Artifact Upgrade system

· One min read
Tomny
Founder

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✨ New Features

  • New Artifact Upgrade system
    • Artifacts now require at least 1 essence to upgrade.
    • Additional essence will also increase the success rate.

🎨 Improvements

  • Lots of UI changes
  • New UI for Characters
  • New UI for upgrading Artifacts
    • Better Result screen for successful upgrades

🐛 Bug fixes

  • Heal all error fix

V5.14.0 Release Notes - Season 3 Release and Optimizations!

· One min read
Tomny
Founder

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✨ New Features

  • Season 3 is now active!
    • Level System is now back with Levels now being handled off chain to save blockchain resources and allow for better optimizations
    • Battle Pass is now purchasable for 500k gp
    • Season 2 started exactly 2 years ago and going forward, we want to have more and shorter seasons. Season 3 end date will be announced soon.

🎨 Improvements

  • We did lots of optimizations to the code to fix many of the errors people are seeing. Please still do make bug reports when you face an error. Thank you!
  • Disabled Item caching for better compatibility with browsers with low memory
  • Updated Unity packages
  • Optimize Refresh Data Button logic
  • Refactor and removed old code

🐛 Bug fixes

  • Lots of bug fixes
  • 512 mb memory error workaround
    • This error may still pop up until a more long term fix is available but should not affect gameplay
  • Cannot read length of undefined error fix.

We are still investigating the issues with the heal all function.