Artifacts
Artifacts are NFTs that characters can equip to improve their stats. The Artifact system will replace the current equipment system.
At the moment, Players will be able to continue using the current equipment system OR switch to the new Artifact system. This switch will be mandatory in a future update.
Attributes
An Artifact will have the following Attributes:
Name
The name of an artifact will be '(Rarity) (Set) Artifact'
For example, "Common Constitution Artifact"
Set
The Set of an Artifact will give the character special set effects if there are enough Artifacts of the same set equipped.
Constitution [WIP]
The Constitution set will give a 15% bonus to HP for every 2 Artifacts equipped.
Level
This represents the level of the artifact. As the level increases, so do the stat bonuses.
See: Upgrading
Primary Stat
This is the Stat a specific Artifact will primarily increase.
For Example, a Constitution Artifact with a primary stat of "ATK" will give bonus ATK. Upgrading this artifact will increase the bonus that the artifact gives.
Substats [WIP]
Substats are additional bonus stats that an Artifact can give.
Slot
This is the slot that an artifact will fit in. Each slot will have specific primary stat bonuses that it will give.
Slot # | Possible Stat Bonus |
---|---|
1 | ATK |
2 | |
3 | DEF |
4 | |
5 | HP |
6 |
Upgrading
Artifacts can be upgraded using GOLD with a success rate of 2/(NEXT_LEVEL). Each successful upgrade will increase the Level of the Artifact by 1. The maximum level of an Artifact is 5 (subject to change).
Cost
Levels | Success rate | Common cost (gp) | Uncommon cost (gp) | Rare cost (gp) | Epic cost (gp) | Legendary cost (gp) |
---|---|---|---|---|---|---|
+1→2 | 2/2 = 100% | 2000 | 3000 | 4000 | 5000 | 6000 |
+2→3 | 2/3 = 66.6% | 3000 | 4000 | 5000 | 6000 | 7000 |
+3→4 | 2/4 = 50% | 4000 | 5000 | 6000 | 7000 | 8000 |
+4→5 | 2/5 = 40% | 5000 | 6000 | 7000 | 8000 | 9000 |
Primary Stat Changes
Artifacts come in different Rarities and cannot be upgraded to higher rarities.
The following table shows initial stat bonus / bonus per level / max stat bonus.
Note: These stats are subject to change
Primary Stat | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
ATK | 1/1/15 | 2/2/30 | 3/3/45 | 4/4/60 | 5/5/75 |
DEF | 1/1/15 | 2/2/30 | 3/3/45 | 4/4/60 | 5/5/75 |
HP | 10/10/150 | 20/20/300 | 30/30/450 | 40/40/600 | 50/50/750 |
Equip Conversion
To facilitate a smooth transition, we will be offering conversions from existing equipment to artifacts. The table below shows the mapping.
Equip | Rarity | Quantity | Artifact Rarity | Artifact Slot | Artifact Level |
---|---|---|---|---|---|
Pointy Stick | Common | 6758 | Common | 1 | 1 |
Raggedy Shirt | Common | 6917 | Common | 3 | 1 |
Lucky Rock | Common | 6693 | Common | 5 | 1 |
Pointy Stick | Uncommon | 1335 | Uncommon | 1 | 1 |
Raggedy Shirt | Uncommon | 1216 | Uncommon | 3 | 1 |
Lucky Rock | Uncommon | 1289 | Uncommon | 5 | 1 |
Pointy Stick | Rare | 188 | Rare | 1 | 1 |
Raggedy Shirt | Rare | 184 | Rare | 3 | 1 |
Lucky Rock | Rare | 134 | Rare | 5 | 1 |
Shell Knife | Common | 1915 | Common | 1 | 2 |
The Shellmet | Common | 1894 | Common | 3 | 2 |
Shell Necklace | Common | 1600 | Common | 5 | 2 |
Shell Knife | Uncommon | 61 | Uncommon | 1 | 1 |
The Shellmet | Uncommon | 53 | Uncommon | 3 | 1 |
Shell Necklace | Uncommon | 71 | Uncommon | 5 | 1 |
Slingshot | Common | 562 | Uncommon | 1 | 2 |
Robinhood Hat | Common | 550 | Uncommon | 3 | 2 |
Pouch of Stones | Common | 594 | Uncommon | 5 | 2 |
Ironwood Sword | Common | 707 | Uncommon | 1 | 2 |
Ironwood Buckler | Common | 512 | Uncommon | 3 | 2 |
Ironwood Cuffs | Common | 651 | Uncommon | 5 | 2 |
Sabertooth Dagger | Uncommon | 80 | Rare | 1 | 3 |
Beast's Visage | Uncommon | 170 | Rare | 3 | 3 |
Wolfhide Cape | Uncommon | 100 | Rare | 5 | 3 |
Holiday Top Hat (Green) | Common | 969 | Uncommon | 5 | 1 |
Holiday Top Hat (Black) | Uncommon | 370 | Uncommon | 5 | 3 |
Jolly Jabber | Uncommon | 84 | Rare | 1 | 3 |